Magic Shop for Magic Tricks

Core Set 2021 Limited Review: Green

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When Garrett Thomas introduced THE RING THING at the famous FFFF invitation-only close-up magic convention, some of the top close-up magicians in the world were asking to see it over and over again. Luminaries such as David Blaine, Jeff McBride, Gregory Wilson and many others have asked Garrett to teach them this fabulous impromptu routine. Why? Because it looks like real magic! And now, every detail of THE RING THING can be yours- Garrett Thomas has held nothing back. THE RING THING looks like trick photography . . . but it's not! It's a quick, visual, impromptu miracle that you can do right before their eyes. You pull off your finger ring, toss it back towards your other hand . . . and it visibly appears back on your finger! Garrett doesn't just stop at teaching THE RING THING. This DVD is a post-graduate course in finger ring magic. Of course, effects that can be performed at a moment's notice and with no preparation are some of the most valuable tricks to know and finger rings are everyday objects that are always available. Imagine visibly taking a ring on and off right through your finger! Imagine visibly changing a coin into a ring and then back into a coin again! Imagine causing an invisible ring to really become visible! All of this . . . and much more . . . are revealed in Garrett Thomas' THE RING THING! Running Time Approximately 57min

What my grades mean:

I use a letter grade system, and my grades usually fall into a bell curve (Very few A’s and F’s, lots of C’s.)

A – Straight bombs that are always your first pick, they completely warp the game in your favor, and they easily pull you into their color(s). You always first pick these. These are cards you are ecstatic to have in your deck. Tend to mostly be Mythics or Rares, though sometimes there are a couple of Uncommons that get there (Vivien, Monster’s Advocate, Winona, Joiner of Forces, Auspicious Starrix)

B – Premium removal spells, highly efficient creatures, often worth first picking. Still strong enough to pull you into their colors, but not quite as game or draft warping as A’s are. These are cards you feel good about having in your deck, and you would play several copies of most of them. Mostly Uncommons and higher, but there are usually 5-10 commons that get here. (Pacifism, Grimdancer, Dreamtail Heron)

C – Filler. These are cards you neither feel good or bad about having in your deck. You play them if you’re in their colors, but they don’t tempt you to go into their color at all. (Dark Bargain, Honey Mammoth, Wingfold Pteron)

D – Playable sometimes. These are cards that you don’t feel so good about playing, but in a pinch, sometimes you just have to play them. These are often vanilla creatures or overly narrow cards (Crystacean, Dranith Magistrate,, Keep Safe)

F – Unplayable. These are cards that you should never play. These occur at all rarities, with the most usually appearing at Rare and Common. These are cards whose effects are pretty much useless or overly narrow. (Because Ikoria put cycling on basically every card that would be an F, I’m using some older examples here: Inspire Awe, Fruit of Tizerus, Field of Ruin)

Build-Around: For some cards, I will give two grades. These are cards that need special synergy to be at their best – synergy that won’t just come naturally. For these cards, I give one grade indicating how I think the card will perform in a typical deck of that color, and another grade if you manage to get there on synergy.

Sideboard Grades: I also give two grades for sideboard cards. These are generally cards that are Ds or Fs in your mainboard, but can perform much better out of the sideboard – at least as a C or higher.

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Animations by Mike from Mythic Tales. Find his channel filled with awesome MTG animation here:

I Can Feel it Coming Kevin MacLeod ( )
Licensed under Creative Commons: By Attribution 3.0 License

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